Where we left off, a new villain had kicked out the old, bring with him new goons and monsters, the latter of which froze the Zords in their tracks. How can the Rangers hope to get out of this? Let's find out.
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We continue from where we left off, the Rangers placing all their hopes in the T-Rex Zord. However, this is all going according to Zedd's plan, as he then commands Pirantishead to take control of the T-Rex Zord, causing it to attack the Rangers. Damn, just how powerful is this guy?
Tommy gets a recharge from Zordon, but he again warns him that it's only temporary. He teleports to where the Rangers are and summons the DragonZord to take on the T-Rex Zord. They fight for a bit with both sides getting good hits in. Zedd decides "sure, why not?" and commands Pirantishead to take control of the DragonZord as well. He does so as things go from bad to worse in a hurry. The two Zords start causing havoc as well as attacking the Rangers. Tommy tries to regain control of the DragonZord with his Dagger, while the others try to get to higher ground so they can get into the T-Rex Zord. This doesn't work either as the Zords just attack them as soon as they're in range. The Rangers decide to retreat to the Command Center for help.
Once there, they're about ready to give up being Rangers due to the hopelessness of the situation. Zordon decides that they need new Zords to take on Zedd, as well as the "power of thunder" for whatever reason. They head outside and see what their new Zords will be. Jason with get the Red Dragon ThunderZord, Trini the Griffin ThunderZord, Zack the Lion ThunderZord, Billy the Unicorn ThunderZord, and Kimberly the Firebird ThunderZord. And of course, these five can combine into the Thunder MegaZord. Kimberly asks what Tommy's going to get, but Alpha mentions that they're not sure if Tommy's powers will remain. Alpha also mentions that they need to regain their old Zords to reverse-engineer them into the new ones.
The Rangers sit around, trying to think of a solution to their problems. Billy, being the genius that he is, decides to make a device that can jam the signal that's freezing and controlling their Zords. He and Trini teleport to his lab to work on it. While that's going on, Zedd believes that he's already won, and commands Pirantishead to cause more havoc on Earth. He does so at the motocross, which the Rangers decide to stop. Zordon, however, tells them not to go, since Pirantishead has their Zords and it'd be too dangerous for them. Well, that's a bit unexpected. This is serious.
Bulk and Skull argue over which way is back to the finish and go their separate ways, but wind up heading back the way they came anyway. As Pirantishead causes more destruction, Billy and Trini continue to work on the device. The other Rangers can't wait anymore and choose to go after the monster. Zordon relents and lets them go, the group teleporting back to the field. Zedd reveals his plan to Goldar: lure the Rangers out with Pirantishead, then have the Z-Putties distract them, and finally finish them off with their own Zords. Already Zedd is proving to be a better strategist than Rita. That's a villain, folks.
The Rangers wander around until they find Pirantishead, but he teleports away and, as planned, the Z-Putties arrive to fight the Rangers. And here's where we're going to run into a problem with this season's Putty fights: If they know where the weak spot is, why don't they just hit it right away and be done with it? Because then the fights would be too short and boring. While that's going on, Bulk and Skull run into each other again as well as Pirantishead, who takes control of their vehicles and make them drive off backwards. The Rangers finish off the Z-Putties, but Pirantishead returns and summons the T-Rex Zord and DragonZord, just as planned.
They start attacking the Rangers, and since when did the T-Rex Zord have eye lazers? Anyway, the Rangers ask Zordon for the new Zords, but like he said, they need the old Zords first. Jason asks for Billy and Trini's help as the second part ends.
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The stakes are raised even more in this part. Not only are four of the Zords frozen solid, but the other two are under the enemy's control. The hope of new Zords to take on Zedd makes this worse, as they need the old Zords back first, but there's no way they could get the old ones without the new ones. Quite the dilemma. How can they hope to fix things in the third part?
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